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Here Comes
The Pain

WWE SmackDown! Here Comes the Pain arrived on PlayStation 2 in 2003 and never really left. Twenty years on, it's still the game many fans name as the greatest WWE game ever made.

  • DeveloperYuke's
  • PublisherTHQ
  • Released2003
  • PlatformPlayStation 2

The move set

Why it rules

Fast, crunchy grappling, a stacked roster and match types that fans still argue no later game has matched.

01 / STEEL

The Chamber debuts

The Elimination Chamber made its video game debut here: six competitors, pods that open on a timer and absolutely nowhere to run.

02 / SIZE

Weight detection

Size finally mattered. Smaller superstars can't just suplex a giant, so you have to pick a move set that suits the matchup.

03 / ROSTER

Ruthless Aggression

Brock Lesnar on the cover and an era packed with names like Kurt Angle, Eddie Guerrero and The Undertaker.

04 / SEASON

Season mode, reloaded

A storyline-driven season of feuds, alliances and turning points that kept you playing "just one more show" until 2am.

05 / CREATE

Create-A-Superstar

A deep creation suite that fans used to fill memory cards with legends, rookies and wild originals of their own.

06 / COUCH

Sleepover main event

Grab your friends and a multitap. Tag matches, ladders, cages and Hell in a Cell made it a permanent fixture of PS2 game nights.

Our scorecard

Fan ratings

Totally biased, totally unofficial. Rated out of 10 by people who still own a scratched copy and a slightly sticky controller.

Rookie tips

Before your first bell

Dusting off the PS2? Here's how to stay off your back.

  1. Vary your grapplesDifferent grapple directions and holds unlock different moves. Experiment instead of spamming the same suplex.
  2. Respect the size gapWith weight detection, a cruiserweight has to wear down a big man before going for the heavy lifting.
  3. Reversals win matchesLearn the timing on counters. Mashing gets you planted; reading your opponent gets you the win.
  4. Build your momentumHit moves and taunt to fill your special, then save the finisher for when it will actually end the match.
  5. Patience in the ChamberLet the others beat each other up while you wait in your pod, then arrive fresh and clean house.
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